Color Theory & Design
Lesson 3 of 3 8 min +55 XP

Color Models: RGB & CMYK

How screens and print make color.

What you'll learn

  • Contrast additive and subtractive color
  • Explain RGB versus CMYK
  • Know why screen colors can't always be printed
Screens add, ink subtracts

A screen builds white by adding red, green, and blue light; a printer builds dark by layering cyan, magenta, and yellow ink. RGB and CMYK are two opposite recipes for color — which is why a photo can look different on screen and on paper.

Two ways to make a color

Screens emit light and mix color additively: red, green, and blue light combine, and all three at full strength make white. Printing reflects light and mixes color subtractively: cyan, magenta, yellow, and black (CMYK) inks absorb wavelengths, and more ink means darker. The two systems are near opposites.

Gamut mismatch

Each model can reproduce only a range of colors — its gamut. Vivid screen colors (RGB) sometimes fall outside CMYK's gamut, so a bright design can look duller once printed.

Simulation · Color mixer
+
=

Color 1

Color 2

red + yellow = orange

Mix primaries and watch how combining them shifts the result.

Lab · Additive or subtractive?
  1. You combine full red, green, and blue light on a screen.
  2. Recall what additive mixing of all three produces.
  3. Contrast that with mixing all inks on paper.

What you should see: All three lights at full make white (additive); piling on all inks approaches black (subtractive) — opposite results from the two models.

Knowledge Check

+15 XP / correct

1. Computer screens create color using…

2. In additive (RGB) color, combining full red, green, and blue light yields…